gries/mcontrol

PHP Library to control a running Minecraft-Server

v0.1.1-beta 2014-01-12 18:56 UTC

This package is auto-updated.

Last update: 2024-10-16 21:43:00 UTC


README

MControl is a library to controll a minecraft-server via. the rcon protocol.

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Build Status

Installation

MControl can be installed via. Composer:

{
    "require": {
        "gries/MControl": "dev-master"
    },
     "minimum-stability": "dev"
}

Basic usage

use gries\MControl\Server\Commander;
use gries\MControl\Server\Rcon\RconManager;

// create a RconConnection
$rcon = new RconManager('localhost', 25575, 'p4ssw0rd');

// create a Commander
$commander = new Commander($rcon);

// set the server-time
$commander->setTime('12000');

// listPlayers
$players = $commander->listPlayers(); // -> array('playerx', 'playery');

// teleport one player to another
$commander->teleport(array('playerx', 'playery'));

// locate a player
$location = $commander->locate('playerx');  // -> array('x' => 157, 'y' => 50, 'z' => -54);

// execute a raw command
$response = $commander->raw('my custom command string');

Building structures

....
use gries\MControl\Builder\Block;
use gries\MControl\Builder\Structure;
use gries\MControl\Server\StructureBuilder;
...

// create a structure-builder
$structureBuilder = new StructureBuilder($commander);

// create a new structure
$structure = new Structure();

// add some blocks
// in this case build a sand tower that is five blocks high
for ($i = 0; $i < 5; $i++)
{
    $structure->createBlock('sand', array('x' => 1, 'y' => $i, 'z' => 1));
}

// add a row of 3 sand blocks on the Y axis
// starting on 1:1:1
$structure->addRow('y', 'sand', 3);

// build it on the server
$structureBuilder->build($structure);

Converting images to Structures

To convert images to structures the imagick extension for PHP is required.

The example below will build a structure that is 5 blocks high, and is made of air and leaves. Every black pixel will be leaves every white pixel will be air. The structure will be placed on x -> 33, z -> 19

The result can be seen in this video: https://vimeo.com/79598411

$converter = new ImageToStructureConverter();
$converter->setBlackBlockType('leaves');
$converter->setWhiteBlockType('air');

$image     = new Imagick('test.png');
$structure = $converter->convert($image, 5);
$structureBuilder->build($structure,
    array('x' => '-33',
          'y' => '3',
          'z' => '19')
);

Saving structures for further use

You can persist structures for later use using the StructureRepository. Currently this Repository uses a sqlite database to store the data by default, this behavior can be easily changed by creating a custom EntityManager by yourself and passing it to the StructureRepositoryFactory.

// bootstrap doctrine
$entityManager = require_once __DIR__ . '/bootstrap.php';

// create a repository
$factory = new StructureRepositoryFactory();
$repository = $factory->create($entityManager);

// create a new structure
$structure = new Structure();
$structure->createBlock('iron', array('x' => 1, 'y' => 1, 'z' => 1));
$structure->setName('greatness');

// save it to the database
$repository->add($structure);

// get it from the database
$repository->getByName('greatness');

Currently these Commands are available for the Commander

  • say
  • listPlayers
  • locatePlayer
  • teleport
  • give
  • setWeather
  • setTime
  • setBlock
  • raw

Running the tests

bin/phpspec run

Contribute!

Feel free to give me feedback/feature-request/bug-reports via. github issues. Or just send me a pull-request :)

Author

License

For the full copyright and license information, please view the LICENSE file that was distributed with this source code.